Atari Cartridge Totes
Berzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago. It is a canonical examples of a maze game, in which the player has to navigate around a maze-like building while shooting enemies. Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots. This dream, with heavy borrowing from the BASIC game Robots (Daleks in the UK), was the basis for Berzerk, which was named for Fred Saberhagen's Berserker series of science fiction novels. "Evil Otto" was named after Dave Otto, security chief at McNeil's former employer Dave Nutting Associates. According to McNeil, Otto would, "[smile] while he chewed you out." He would also lock McNeil and his fellow employees out of the building to enforce a noon-hour lunch, as well as piping beautiful music into every room. The idea for a black-and-white game was abandoned when the color game Defender was released earlier the same year to significant success. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release.
Tags: 80s, nostalgia, atari2600, atari, retrogamer
Defender is an arcade video game developed and released by Williams Electronics in February 1981. A horizontally scrolling shoot 'em up, the game is set on an unnamed planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Defender was one of the most important titles of the Golden Age of Video Arcade Games, selling over 55,000 units to become the company's best selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' best contributions to the video game industry, as well as one of the most difficult video games. Though not the first game to scroll horizontally, it created the genre of purely horizontal scrolling shooters. It inspired the development of other games and was followed by sequels and many imitations. There were many ports to contemporary systems, most of them by either Atari, Inc. or its software label for non-Atari platforms, Atarisoft.
Tags: 80s, nostalgia, arcade, spaceship, space
The Cartridge Club is an online community of gamers, content creators and collectors of all generations. The official logo of the Club was designed by graphic artist Will Pruitt and it embodies everything the Club stands for with it's simplistic design.
Tags: gaming-apparel, youtube, video-games, gaming
In 1971, Nolan Bushnell and Ted Dabney founded an engineering firm, Syzygy Engineering, that designed and built Computer Space, the world's first commercially available arcade video game, for Nutting Associates. On June 27, 1972, the two incorporated Atari, Inc. and soon hired Al Alcorn as their first design engineer. Bushnell asked Alcorn to produce an arcade version of the Magnavox Odyssey's Tennis game, which would be named Pong. While Bushnell incorporated Atari in June 1972, Syzygy Company was never formally incorporated. Before Atari's incorporation, Bushnell considered various terms from the game go, eventually choosing atari, referencing a position in the game when a group of stones is imminently in danger of being taken by one's opponent. Atari was incorporated in the state of California on June 27, 1972. This version of the Atari logo mark is the inline logo with the embedded stylized 'A' icon with an authentic vintage treatment to give it plenty of retro street cred.
Tags: games, game, video-game, atari-2600, nostalgia
The Atari Lynx is a 16-bit handheld game console that was released by Atari Corporation in September 1989. It was the world's first handheld electronic game with a color LCD. It was also notable for its advanced graphics and ambidextrous layout. The Lynx competed with the Game Boy (released two months earlier), as well as the Game Gear and TurboExpress, both released the following year. It was discontinued in 1995, but has kept a place in many gamer's hearts. This tee includes the original Atari Lync logotype with a distressed treatment giving it a true vintage look.
Tags: nes, console, game, vintage, nintendo
The Atari Jaguar is a home video game console that was developed by Atari Corporation. The console was the sixth and last programmable console to be developed under the Atari brand, originally released in North America in November 1993. Atari Corp. tried to play down other consoles of the time (Genesis. Super NES, and 3DO Interactive Multiplayer) by proclaiming the Jaguar was the only "64-bit" system. This claim is questioned by some, because the CPU and GPU executed a 32-bit instruction-set, but sent control signals to the 64-bit graphics co-processors. Atari's reasoning that the 32-bit chips work in tandem to add up to a 64-bit system was ridiculed by Electronic Gaming Monthly, which commented that "If Sega did the math for the Sega Saturn the way Atari did the math for their 64-bit Jaguar system, the Sega Saturn would be a 112-bit monster of a machine." This Atari Jaguar 64 design includes the original red Jaguar mark along with the controversial 64-bit label and the classic Atari icon, all presented in an authentic vintage style with plenty of wear and tear to give it plenty of street cred.
Tags: sega-saturn, videogames, gaming, 3do, nintendo
Adventure is a video game for the Atari 2600 video game console, released in late 1979–1980.[a] In the game, the player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and hides items around the game world. Adventure introduced a number of innovative game elements to console games, including a playing area that spanned several different screens and enemies that continued to move even when not displayed on the screen. Adventure was conceived as a graphical version of the 1977 text adventure Colossal Cave Adventure. It took developer Warren Robinett approximately one year to design and code the game, during which time he had to overcome a variety of technical limitations in the Atari 2600 console hardware, as well as difficulties with management within Atari. In this game, he introduced the first widely known video game Easter egg, a secret room containing text crediting himself for the game's creation. Robinett's Easter egg became a tradition for future Atari 2600 titles. Adventure received mostly positive reviews at the time of its release and has continued to be viewed positively in the decades since, often named as one of the industry's influential titles. It is considered the first action-adventure and console fantasy game, and inspired other titles in the genres. More than one million cartridges of Adventure were sold, and the game has been included in numerous Atari 2600 game collections for modern computer hardware. The game's prototype code was used as the basis for the 1979 Superman game, and a planned sequel eventually formed the basis for the Swordquest games. The Easter egg concept pioneered by the game has transcended video games and entered popular culture.
Tags: castle, dragons, childhood, eighties, 80s