Space Invaders (Japanese: スペースインベーダー Hepburn: Supēsu Inbēdā) is an arcade video game created by Tomohiro Nishikado and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools.
It was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see Golden age of arcade video games). When first released, Space Invaders was very successful.
The game has been the inspiration for other video games, re-released on numerous platforms, and led to several sequels. The 1980 Atari 2600 version quadrupled the system's sales and became the first "killer app" for video game consoles. Space Invaders has been referenced and parodied in multiple television shows, and been a part of several video game and cultural exhibitions. The pixelated enemy alien has become a pop culture icon, often used as a synecdoche representing video games as a whole.
"Joust is an arcade game developed by Williams Electronics and released in 1982. While not the first game to feature two-player cooperative play, Joust was more successful than its predecessors and popularized the concept. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards.
John Newcomer led the development team, which included Bill Pfutzenreuter, Jan Hendricks, Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game with cooperative two-player gameplay, but wanted to avoid a space theme, which was popular at the time.
The game was well received in arcades and by critics, who praised the gameplay, the mechanics of which influenced titles by other developers. Joust was followed by a sequel four years later, and was ported to numerous home and portable platforms."
Berzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago. It is a canonical examples of a maze game, in which the player has to navigate around a maze-like building while shooting enemies.
Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots. This dream, with heavy borrowing from the BASIC game Robots (Daleks in the UK), was the basis for Berzerk, which was named for Fred Saberhagen's Berserker series of science fiction novels.
"Evil Otto" was named after Dave Otto, security chief at McNeil's former employer Dave Nutting Associates. According to McNeil, Otto would, "[smile] while he chewed you out." He would also lock McNeil and his fellow employees out of the building to enforce a noon-hour lunch, as well as piping beautiful music into every room.
The idea for a black-and-white game was abandoned when the color game Defender was released earlier the same year to significant success. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release.
"Gremlins, directed by Joe Dante, was the center of a major merchandising push in the months surrounding its release. Atari developed video game tie-ins for both of its contemporary consoles, the Atari 2600 and the Atari 5200. Though both were produced by the same company and were based on the same film, differences in the two consoles resulted in two considerably different games. Atari intended to release both along with the film in 1984, but the company stopped shipment of all its games after its reorganization that year. Atari first previewed the 2600 version of the game at the 1984 Consumer Electronics Show in Chicago; it was released in limited numbers later that year, and became moderately rare. The 5200 version did not receive its release until 1986.
The 2600 version consists of two playable screens derived from video game styles popular at the time. The game can be played by one player, or two players alternating turns. The first screen is similar to the 1981 game Kaboom. The player controls protagonist Billy Peltzer, who runs side-to-side across the screen catching falling Mogwai to prevent them from eating hamburgers. In the second screen, similar to Space Invaders, the player moves Billy back and forth across the screen and shoots waves of descending gremlins."
"E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens in a cubic world to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.
Warshaw intended the game to be an innovative adaptation of the film, and Atari thought it would achieve high sales figures based on its connection with the film, which was extremely popular throughout the world. Negotiations to secure the rights to make the game ended in late July 1982, giving Warshaw only 5 and a half weeks to develop the game in time for the 1982 Christmas season. The final release was critically panned, with nearly every aspect of the game facing heavy criticism. E.T. is often cited as one of the worst video games of all time and one of the biggest commercial failures in video game history. Despite this, it is very popular for that reason and is also considered to be one of the most significant titles in the history of video games, as it is cited as a major contributing factor to the video game industry crash of 1983, and has been frequently referenced and mocked in popular culture in the years since its release, often being used as a cautionary tale about the dangers of rushed game development and studio interference.
Reports from 1983 gave way to urban legend stating that as a result of overproduction and returns, millions of unsold cartridges were buried in an Alamogordo, New Mexico landfill. In 2013, plans were revealed to conduct an excavation to determine the accuracy of reports about the burial, and in April of the following year, the diggers confirmed that the Alamogordo burial did include E.T. cartridges among other titles. James Heller, the former Atari manager who was in charge of the original burial, was also on hand at the excavation and revealed to the Associated Press that 728,000 cartridges of various titles were buried."
Defender is an arcade video game developed and released by Williams Electronics in February 1981. A horizontally scrolling shoot 'em up, the game is set on an unnamed planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids.
Defender was one of the most important titles of the Golden Age of Video Arcade Games, selling over 55,000 units to become the company's best selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' best contributions to the video game industry, as well as one of the most difficult video games. Though not the first game to scroll horizontally, it created the genre of purely horizontal scrolling shooters. It inspired the development of other games and was followed by sequels and many imitations.
There were many ports to contemporary systems, most of them by either Atari, Inc. or its software label for non-Atari platforms, Atarisoft.
Get your retro game on with this collection of game controllers from the past! Sure, it's not all of the systems of yesteryear, but it's some of the only game systems that mattered (with some exceptions). Great for the vintage retro gaming fan and collector. Players too!
Everyone should be a feminist! Equal rights for all!
Smash the Patriarchy!
On Wednesdays we smash the patriarchy. Feminism is for everyone and the patriarchy won't smash itself! It's time for change and you can show it by wearing this shirt. Whether you're a feminist or not, some smashing needs to happen.
A play on the 'Keep Calm and Carry On' meme, except with a lot more blood and zombies!
Grab it just in time for Halloween. Makes the perfect gift or costume.
Our favorite zombie television show is coming back soon and Halloween is just around the corner! There's no time to keep calm with zombies chasing you! Run for your life! (but buy this shirt first).
For the audiophile and vinyl music lover in your family!
Come aboard the vinyl revolution! We all know vinyl sounds better, so show your support with this t-shirt. Call them 'records' again! Record, Vinyl, Record, Music, Audiophile, Retro, Vintage, Nostalgia
Vintage game controller from the 70s and 80s. One button power!
For the retro gamer or nostalgia game lover in your family.
Back in the golden age of gaming one button was all you needed. Show your love for vintage retro gaming with this videogame tee.