80s Sci Fi Mugs
Quantum Leap Halftone Title Mug
by MalcolmDesigns Retro Merch | Movies | Retrogaming | Saturday Morning Cartoons | Computers
$18
Description: A bold and menacing illustration inspired by the 1980s animated series Inhumanoids, featuring three monstrous villains—Tendril, Metlar, and D’Compose—emerging from fiery underground caverns. Towering skeletal claws loom over the title in vivid red and yellow lettering, heightening the sense of danger. The artwork captures the show’s darker tone for a children’s cartoon, blending grotesque creature design with vibrant comic-style coloring. This retro homage perfectly evokes the thrilling mix of horror and sci-fi adventure that defined Inhumanoids.
Description: Space Adventure Cobra: The Movie, known in Japan as Space Adventure Cobra is a 1982 Japanese science fiction anime film based on the 1978 manga, simply titled Cobra. The film centers around Cobra, a famous space pirate with a psycho-gun hidden in his left arm, who was thought to be dead for two years, is back in action. He falls for bounty huntress Jane Flower, whom crime lord Necron wants dead, and tries to help her save her world. Space Adventure Cobra was theatrically released on July 23, 1982, in Japan, and then in December 1991 on VHS, and on DVD on June 25, 2001.
Description: Quantum Leap Title. The devastating Quantum Leap final title card: Dr Sam Becket never returned home.
Dr Sam Beckett never returned home. Quantum Leap Title Mug
by MalcolmDesigns Retro Merch | Movies | Retrogaming | Saturday Morning Cartoons | Computers
$18
Description: Tempest is an arcade game released in 1981 that is notable for being the first video game with a selectable difficulty. The game is a Tube Shooter, where the environment is fixed, but is viewed from a 3D perspective. The object is to survive while shooting aliens as they attack from the player controlled spaceship along the near edge of the playfield. The game has 16 unique screens, some of which are tubes that allow the player to fly 360° while others are left to right open fields. When all 16 screens have been played, the sequence repeats with different colors and increased difficulty. Each sequence of levels adds faster and more deadly enemies. The numbered levels stop incrementing after level 99 and become random.