Wizard Magic Mugs
Kill the Caster First RPG Dungeons Crawler and Dragons Slayer Mug
by Pixel Coated
$13 $18
Description: A kawaii wizard cat and magic snake resting in a mystical hammock — perfect for fans of cute witchy creatures.
Kawaii Wizard Cat and Magic Snake with Mystic Hammock Mug
by BlackGroundMeYou
$13 $18
Description: Celebrate your love of all things DnD and RPG related with this design. The magic school of Illusion: Spells that deceive the senses and/or minds of others. They cause people to see things that aren't there, to miss things that are there, to hear phantom noises, smells or images, or to remember things that never happened.
Description: Celebrate your love of all things DnD and RPG related with this design. The magic school of Transmutation: Spells that change the physical properties of a creature, subject or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the casters command, or enhance creatures innate healing abilities.
Description: "I say to you againe, doe not call up Any that you cannot put downe; by the Which I mean, Any that can in Turne call up somewhat against you, whereby your Powerfullest Devices may not be of use. Ask of the Lesser, lest the Greater shall not wish to answer, and shall commande more than you." -- H. P. Lovecraft, The Case of Charles Dexter Ward
Description: Celebrate your love of all things DnD and RPG related with this design. The magic school of Necromancy: Spells that manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead or even bring the dead back to life.
Description: Celebrate your love of all things DnD and RPG related with this design. The magic school of Necromancy: Spells that manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead or even bring the dead back to life.
Description: Mount Munch is a "big, tall hill" in the eastern extreme of the Munchkin Country of the Land of Oz. On one side, the base of the peak just touches the border of the Deadly Desert that surrounds Oz. Near the bottom of the hill is where Nimmie Amee lives with Chopfyt. Above the lowest third of its height, the slopes are too steep to climb, so that the Munchkins do not go up, and the people on top do not come down. Those people, who live in a saucer-like depression at the top of Mount Munch, are sensibly called Hyups. They can be reached from the lower world, but only with difficulty; Ozma once sent them a decree via messenger eagle. They are situated in their isolation, rather like the Yips in their own distant corner of Oz.
Description: Celebrate your love of all things DnD and RPG related with this design. The magic school of Enchantment: Spells that affect the minds of others influence or controlling their behaviour. Such spells can make enemies see the caster as a friend, force creatures to take a course of action or even control another creature like a puppet.