Computer Game Tapestries
Description: Ever Since I Was A Small Child I Wanted To Be Indoors On A Computer — The ultimate statement shirt for tech lovers, gamers, programmers, and proud introverts! Featuring bold, high-contrast typography, this funny vintage-style graphic tee perfectly captures the relatable feeling of preferring screen time and indoor life over being outside. Perfect gift idea for software developers, PC gamers, IT professionals, or anyone who has been obsessed with computers since childhood.
Description: Impossible Mission is a video game originally for the Commodore 64 published by Epyx in 1984. The gameplay mechanics vary from platform to adventure and includes digitized speech. Impossible Mission casts the player in the role of a secret agent infiltrating an enemy stronghold, is widely considered one of the best games for several platforms.
Description: Launched in 1994 by Cupertino, California-based Catapult Entertainment, XBAND was one of the first competitive online gaming networks at a time when online gaming was still a fairly new concept. XBAND was delivered as a modem that plugged into the cartridge slot of popular consoles, which in turn allowed the game cartridge to be piggybacked in its own slot, and as a plug-in PC version later. The client-side system worked by manipulating game memory similar to Game Genie and other third-party game mods of the era, while also allowing players to connect via dial-up. Gamers could play head-to-head, compete for the high score on leaderboards, and eventually, in national tournaments. Despite reasonable popularity, XBAND was shut down in 1997.
Description: "The question that launched artificial intelligence, asked in 1950 and answered differently by every generation. Three clean monitors, a dividing wall and dotted lines of conversation, in a timeless tech-philosophy design. The Turing test, Alan Turing's imitation game (1950): an interrogator behind a wall chats with two terminals, A and B. One is human, one is a machine. If you cannot tell the difference, does the machine think? For computer scientists, AI and machine learning engineers, programmers, mathematicians, cognitive scientists and tech history fans. A smart gift for developers, students and STEM graduates.