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PVector a; PVector b; PVector c; float shrink = .9; float grey=0; float len = 16500; void setup () { size(13500, 13500); background(255); noLoop(); smooth(); strokeWeight(1); stroke(grey); int size = 800; a = new PVector(-size, -size, 0); b = new PVector(size, -size, 0); c = new PVector(0, 1300, 0); } void draw () { translate(width / 2, height /2); // a.mult(shrink); // b.mult(shrink); // c.mult(shrink); a.setMag(len); b.setMag(len); c.setMag(len); while (len > 1) { len = len -10; a.setMag(len); b.setMag(len); c.setMag(len); grey = grey + .01; triangle(a.x, a.y, b.x, b.y, c.x, c.y); rotate(radians(-0.5)); println ("len " +...
Tags: algorithm, code, creative commons, generative design, linear
// Created with Processing see processing.org // Licensed under Creative Commons Attribution ShareAlike // https://creativecommons.org/licenses/by-sa/3.0 // https://creativecommons.org/licenses/GPL/2.0/ // http://www.redbubble.com/people/rupertrussell // triangles_003_001 // 20170205 PVector a; PVector b; PVector c; float shrink = .9; float grey=0; float len = 4500; void setup () { size(3500, 3500); background(255); noLoop(); smooth(); strokeWeight(1); stroke(grey); int size = 800; a = new PVector(-size, -size, 0); b = new PVector(size, -size, 0); c = new PVector(0, size, 0); } void draw () { translate(width / 2, height /2); // a.mult(shrink); // b.mult(shrink); // c.mult(shr...
Tags: algorithm, code, creative commons, generative design, linear
// Created with Processing see processing.org // Licensed under Creative Commons Attribution ShareAlike // https://creativecommons.org/licenses/by-sa/3.0 // https://creativecommons.org/licenses/GPL/2.0/ // http://www.redbubble.com/people/rupertrussell // triangles_005_001 // 20170205 PVector a; PVector b; PVector c; float shrink = .9; float grey=0; float len = 27000; // ensure that this is larger thatn the camvas boolean black = true; void setup () { size(13500, 13500); background(255); noLoop(); smooth(); strokeWeight(1); stroke(grey); int size = 13500; a = new PVector(-size, -size, 0); b = new PVector(size, -size, 0); c = new PVector(0, size, 0); } void draw () { translate(width ...
Tags: algorithm, code, creative commons, generative design, linear
// Phyllotaxis by Rupert Russell // based on code by Daniel Shiffman // Licensed under Creative Commons Attribution ShareAlike // https://creativecommons.org/licenses/by-sa/3.0 // https://creativecommons.org/licenses/GPL/2.0/ // http://patreon.com/codingtrain // Code for: https://youtu.be/KWoJgHFYWxY // Coding Challenge #30: Phyllotaxis // http://algorithmicbotany.org/papers/abop/abop-ch4.pdf // https://raw.githubusercontent.com/CodingTrain/Rainbow-Code/master/challenges/CC_30_Phyllotaxis/CC_30_Phyllotaxis.pde // http://www.timvandevall.com/wp-content/uploads/2013/08/Color-Wheel-Template-06.png // int n = 200016; float c = 8.5; float start = 0; float hu ; float radius = 0; int count = 0; int oldCount = 0; int dot...
Tags: algorithm, code, creative commons, dots, generative design
// Phyllotaxis by Rupert Russell // based on code by Daniel Shiffman // Licensed under Creative Commons Attribution ShareAlike // https://creativecommons.org/licenses/by-sa/3.0 // https://creativecommons.org/licenses/GPL/2.0/ // http://patreon.com/codingtrain // Code for: https://youtu.be/KWoJgHFYWxY // Coding Challenge #30: Phyllotaxis // http://algorithmicbotany.org/papers/abop/abop-ch4.pdf // https://raw.githubusercontent.com/CodingTrain/Rainbow-Code/master/challenges/CC_30_Phyllotaxis/CC_30_Phyllotaxis.pde // http://www.timvandevall.com/wp-content/uploads/2013/08/Color-Wheel-Template-06.png // int n = 200016; float c = 8.5; float start = 0; float hu ; float radius = 0; int count = 0; int oldCount = 0; int dot...
Tags: algorithm, code, creative commons, dots, generative design
// Created with Processing see processing.org // Licensed under Creative Commons Attribution ShareAlike // https://creativecommons.org/licenses/by-sa/3.0 // https://creativecommons.org/licenses/GPL/2.0/ // http://www.redbubble.com/people/rupertrussell // triangles_005_001 // 20170205 PVector a; PVector b; PVector c; float shrink = .9; float grey=0; float len = 9000; // boolean black = true; void setup () { size(5748, 5748); background(255); noLoop(); smooth(); strokeWeight(1); stroke(grey); int size = 7900; a = new PVector(-size, -size, 0); b = new PVector(size, -size, 0); c = new PVector(0, size, 0); } void draw () { translate(width / 2, height /2); a.setMag(len); b.setMa...
Tags: algorithm, code, creative commons, generative design, linear
Inspired by "Flint":http://www.redbubble.com/people/geometee/works/9499665-flint !http://ih0.redbubble.net/image.12765418.9665/sticker,220x200-bg,ffffff-pad,220x200,ffffff.u3.jpg!:http://www.redbubble.com/people/geometee/works/9499665-flint // Created with Processing see processing.org // Licensed under Creative Commons Attribution ShareAlike // https://creativecommons.org/licenses/by-sa/3.0 // https://creativecommons.org/licenses/GPL/2.0/ PVector a; PVector b; PVector c; float shrink = .9; float grey=0; float len = 4000; void setup () { size(2800, 2800); background(255); noLoop(); smooth(); strokeWeight(1); stroke(grey); int size = 800; a = new PVector(-size, -size, 0); b = new PVector(si...
Tags: algorithm, code, creative commons, generative design, linear
/* "Bulls' Eyes" by oggy http://www.openprocessing.org/sketch/126399 Licensed under Creative Commons Attribution ShareAlike https://creativecommons.org/licenses/by-sa/3.0 https://creativecommons.org/licenses/GPL/2.0/ */ PVector centerStage; final int NB_SQUARES = 3810; final float RADIUS_STEP = 12; final float Z_STEP = 7; final float RADIUS_MIN = 4; final float MAX_ROTATION_SPEED = PI / 10; final float MIN_ANGLE = 0; final float MAX_ANGLE = PI * 3; final float MIN_DEFAULT_ANGLE = -PI / 20; final float MAX_DEFAULT_ANGLE = PI / 20; final float ANGLE_FRICTION = .7; final float NOISE_R = random(123456); final float NOISE_G = random(123456); final float NOISE_B = random(123456); final float NOISE_COLOR_STEP = ...
Tags: algorithm, bulls eyes, code, creative commons, openprocesing
/* Based on: "Bulls' Eyes" by oggy http://www.openprocessing.org/sketch/126399 Licensed under Creative Commons Attribution ShareAlike https://creativecommons.org/licenses/by-sa/3.0 https://creativecommons.org/licenses/GPL/2.0/ */ PVector centerStage; final int NB_SQUARES = 3810; final float RADIUS_STEP = 12; final float Z_STEP = 7; final float RADIUS_MIN = 4; final float MAX_ROTATION_SPEED = PI / 10; final float MIN_ANGLE = 0; final float MAX_ANGLE = PI * 3; final float MIN_DEFAULT_ANGLE = -PI / 20; final float MAX_DEFAULT_ANGLE = PI / 20; final float ANGLE_FRICTION = .7; final float NOISE_R = random(123456); final float NOISE_G = random(123456); final float NOISE_B = random(123456); final float NOISE_COL...
Tags: algorithm, blue, bulls eyes, code, creative commons
/* "Exercise Forms: Dividing Circles" by Martin Melcher http://www.openprocessing.org/sketch/78595 Licensed under Creative Commons Attribution ShareAlike https://creativecommons.org/licenses/by-sa/3.0https://creativecommons.org/licenses/GPL/2.0/ <iframe src="https://www.openprocessing.org/sketch/78595/embed/" width="720" height="480"></iframe> */ int count = 0; int oldCount = 0; ArrayList Kreise; int radius; void setup() { size(15283, 11462); background(255); fill(0); noStroke(); randomSeed(100); generateKreise(); // frameRate(15); smooth(); } void draw() { Animation(); } void keyPressed() { if (keyCode == ENTER) { saveFrame("line-######.png"); } } void ...
Tags: algorithm, circles, code, creative commons, monochrome
"Bulls' Eyes" by oggyhttp://www.openprocessing.org/sketch/126399Licensed under Creative Commons Attribution ShareAlikehttps://creativecommons.org/licenses/by-sa/3.0https://creativecommons.org/licenses/GPL/2.0/ PVector centerStage; final int NB_SQUARES = 210; final float RADIUS_STEP = 3; final float Z_STEP = 7; final float RADIUS_MIN = 4; final float MAX_ROTATION_SPEED = PI / 10; final float MIN_ANGLE = 0; final float MAX_ANGLE = PI * 3; final float MIN_DEFAULT_ANGLE = -PI / 20; final float MAX_DEFAULT_ANGLE = PI / 20; final float ANGLE_FRICTION = .7; final float NOISE_R = random(123456); final float NOISE_G = random(123456); final float NOISE_B = random(123456); final float NOISE_COLOR_STEP = .02; float[] tabAng...
Tags: algorithm, bulls eyes, code, creative commons, openprocesing
/** * rainbow spin * * @author aa_debdeb * @date 2016/07/07 */ float R = 220; float angleStep = 24; void setup(){ size(500, 500); stroke(0); strokeWeight(3); } void draw(){ colorMode(RGB, 255); background(255); colorMode(HSB, 360, 100, 100); translate(width / 2, height / 2); rotate(frameCount * 0.03); float rot = map(mouseX, 0, width, -3.0, 3.0); for(float angle = 0; angle < 360; angle += angleStep){ fill(angle, 100, 100); beginShape(); for(float r = 0; r < R; r += 1){ float x = r * cos(radians(angle + r * rot)); float y = r * sin(radians(angle + r * rot)); vertex(x, y); } for(float a = angle; a < angle + angleStep; a += 1){ float x = R * ...
Tags: algorithm, code, creative commons, openprocesing, rainbow
/* "Bulls' Eyes" by oggy http://www.openprocessing.org/sketch/126399 Licensed under Creative Commons Attribution ShareAlike https://creativecommons.org/licenses/by-sa/3.0 https://creativecommons.org/licenses/GPL/2.0/ */ PVector centerStage; final int NB_SQUARES = 3810; final float RADIUS_STEP = 12; final float Z_STEP = 7; final float RADIUS_MIN = 4; final float MAX_ROTATION_SPEED = PI / 10; final float MIN_ANGLE = 0; final float MAX_ANGLE = PI * 3; final float MIN_DEFAULT_ANGLE = -PI / 20; final float MAX_DEFAULT_ANGLE = PI / 20; final float ANGLE_FRICTION = .7; final float NOISE_R = random(123456); final float NOISE_G = random(123456); final float NOISE_B = random(123456); final float NOISE_COLOR_STEP = ...
Tags: algorithm, bulls eyes, code, creative commons, openprocesing
/* "colorful pentagons" by Jerome Herr http://www.openprocessing.org/sketch/109796 Licensed under Creative Commons Attribution ShareAlike https://creativecommons.org/licenses/by-sa/3.0 https://creativecommons.org/licenses/GPL/2.0/ */ color[] cols = { #0F4155, #288791, #87CD89, #F04132, #FCB123 }; int count = 0; int num = 50000; int sides = 5; float radius; float alpha = 255; void setup() { size(15283, 11462); strokeWeight(5); } void draw() { for (int i = 0; i < num; i++) { alpha -= .0001; //alpha = 100; float angle = random(TWO_PI); radius = random(30, 600); int r = int(random(0, 5)); color col = cols[r]; polygon(sides, radius, angle, alpha, col); ...
Tags: algorithm, camouflage, code, creative commons, pentagons
/** Rupert Russell processing.org */ int count = 0; int click; int oldCount = 0; void setup() { size(13500 , 13500 ); stroke(0); strokeWeight(0.1); // noLoop(); colorMode(RGB, 255); background(255); } void draw() { colorMode(HSB, 360, 100, 100); translate(width / 2, height / 2); count ++; rotate(count * 00.1); fill(count / 50, 100, 100); // Change colour as you sporal out scale(0.01 * count); // Increase size as you spiral out triangle(30, 75, 58, 20, 86, 75); // println(0.005 * count); if (0.005 * count > 100){ save("Play3_" + count + ".png"); exit(); } if (count == oldCount + 100){ save("Play4_" + count + ".png"); ...
Tags: algorithm, code, creative commons, openprocesing, rainbow
Stained glass window for the facade of the Fouquet boutique by Alphonse Maria Mucha (1869–1939).
Tags: creative commons, alphonsemucha, watercolor illustration, art nouveau, stained glass
Stained glass window for the facade of the Fouquet boutique by Alphonse Maria Mucha Hoodie
/** Rupert Russell processing.org */ int count = 0; int click; void setup() { size(13500 , 13500 ); stroke(0); strokeWeight(0.1); // noLoop(); colorMode(RGB, 255); background(255); } void draw() { colorMode(HSB, 360, 100, 100); translate(width / 2, height / 2); count ++; rotate(count * 00.1); fill(count / 10, 100, 100); scale(0.005 * count); triangle(30, 75, 58, 20, 86, 75); // println(0.005 * count); if (0.005 * count > 100){ save("Play3_" + count + ".png"); exit(); } } void keyTyped() { println("typed " + int(key) + " " + keyCode); if (int(key) == 115) { // s for save save("paly003-" + click + ".png"); print...
Tags: algorithm, code, creative commons, openprocesing, rainbow
/** * Based on :rainbow spin * @author aa_debdeb * @date 2016/07/07 "rainbow spin" by aa_debdeb http://www.openprocessing.org/sketch/376325 Licensed under Creative Commons Attribution ShareAlike https://creativecommons.org/licenses/by-sa/3.0 https://creativecommons.org/licenses/GPL/2.0/ */ float R = 13500 / 1.3; void setup(){ size(13500, 13500); stroke(0); strokeWeight(1); noLoop(); } void draw(){ colorMode(RGB, 255); background(255); colorMode(HSB, 360, 100, 100); translate(width / 2, height / 2); rotate(frameCount * 0.03); float angleStep = 24; for(float rot = -0.5 ; rot < 1; rot += 0.01){ println("rot = " + rot); for(float angle = 0; angle < 360; angle ...
Tags: algorithm, code, creative commons, openprocesing, rainbow
// Daniel Shiffman // http://codingtra.in // http://patreon.com/codingtrain // Code for: https://youtu.be/KWoJgHFYWxY // Coding Challenge #30: Phyllotaxis // http://algorithmicbotany.org/papers/abop/abop-ch4.pdf int n = 200010; float c = 8.5; float start = 0; float hu ; float radius; float rrr, ggg, bbb; void setup() { // size(13500, 13500); size(5000, 5000); // colorMode(HSB, 360, 255, 255); background(0); stroke(0); strokeWeight(.5); println("Running"); } // https://raw.githubusercontent.com/CodingTrain/Rainbow-Code/master/challenges/CC_30_Phyllotaxis/CC_30_Phyllotaxis.pde void draw() { noLoop(); translate(width / 2, height / 2); for (int i = 0; i < n; i++) { float a = i *...
Tags: algorithm, code, creative commons, dots, generative design processing
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