Qbert Pins and Buttons
Description: Q*Bert's Qubes is the 1983 sequel to the 1982 arcade hit, Q*Bert. The game features similar gameplay, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the playfield of blocks; Q*Bert changes the colors by jumping to a block, which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole playfield, but rather need to form straight line(s) of the target colors, and when you do, you can move on to the next round. The game achieved mild success, but due to the Gaming Crash of 1983, went relatively unnoticed.
Description: Q*bert /ˈkjuːbərt/ is an arcade game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character and when Q*bert collides with an enemy or harmful object in his path, he 'swears' by displaying a comic-style speech bubble and utters an incoherent phrase made of synthesized speech generated by the game's soundchip.