Machine Pins and Buttons
Description: Sun, sand, and superchargers collide in this retro-styled tribute to California car culture. “Coastline Speed Shop” channels the golden age of beachside horsepower, where palm trees sway and boost builds rule the boulevard. With bold aesthetics and a nod to Santa Cruz’s surf-meets-speed legacy, this design kicks off the Throwback Series with laid-back grit and high-octane charm.
Description: Time CircuitFirst, you turn the time circuits on. This one tells you where you're going. This one tells you where you are. This one tells you where you were. You input your destination time on this keypad. Say you want to see the signing of the Declaration of Independence [Jul. 4, 1776] or witness the birth of Christ [Dec. 25, 0000]. Here's a red-letter date in the history of science: November 5, 1955. Yes! Of course! November 5, 1955! That was the day I invented time-travel. I remember it vividly. I was standing on the edge of my toilet hanging a clock, the porcelain was wet, I slipped, hit my head on the sink, and when I came to I had a revelation!s
Description: Q*bert /ˈkjuːbərt/ is an arcade game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character and when Q*bert collides with an enemy or harmful object in his path, he 'swears' by displaying a comic-style speech bubble and utters an incoherent phrase made of synthesized speech generated by the game's soundchip.