Rupertrussell Shorts
Description: 2015-11-17-002 { fractal: title="2015-11-17-002" width=700 height=596 layers=1 credits="Rupert Russell;11/17/2015" layer: caption="Background" opacity=100 mapping: center=0/0 magn=1.3364275 formula: maxiter=100 percheck=off filename="bje.ufm" entry="Splash" p_power=-2/0 f_f1=ident f_f2=ident p_mode=M1 p_SwitchMode=M2 p_show=no p_swscale=1 p_swcenter=0/0 p_scale=1 p_center=0/0 p_bailout=100 p_startseed=0/0 inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=29 index=3 color=255 index=-365 color=0 index=622 color=0 index=-85 color=65535 index=-61 color=0 index=-58 color=7 index=-437 color=65535 index=-1 color=65535 opacity: smooth=no index=0 opacity=255 }
Description: Mandelbrot002a { fractal: title="Mandelbrot002a" width=640 height=480 layers=1 credits="rurussell;4/8/2018" layer: caption="Background" opacity=100 mapping: center=-0.6/0 magn=1.1618342 formula: maxiter=250 filename="Standard.ufm" entry="Mandelbrot" p_start=0/0 p_power=2/0 p_bailout=128 inside: transfer=none outside: transfer=linear filename="Standard.ucl" entry="Smooth" p_power=2/0 p_bailout=128.0 gradient: smooth=yes rotation=1 index=0 color=16777215 index=205 color=16777215 index=271 color=0 index=293 color=0 index=399 color=512 opacity: smooth=no index=0 opacity=255 }
Description: 2018-12-29-001 { fractal: title="2018-12-29-001" width=640 height=480 layers=1 credits="rurussell;12/29/2018" layer: caption="Background" opacity=100 mapping: center=-0.25/0 magn=1 formula: maxiter=250 filename="Standard.ufm" entry="Mandelbrot" p_start=0/0 p_power=2/0 p_bailout=128 inside: transfer=none outside: density=90 transfer=linear filename="mt.ucl" entry="mt-cont-pot" p_r=0.0 gradient: smooth=yes rotation=-186 index=-374 color=16777215 index=51 color=0 index=156 color=512 index=-114 color=0 index=-20 color=0 opacity: smooth=no index=0 opacity=255 }
Description: Created with Ultrafractal 5.04 Buddha { fractal: title="Buddha" width=640 height=480 layers=1 credits="Rupert Russell;1/21/2016" layer: caption="Background" opacity=100 mapping: center=-0.5/0 magn=1 formula: maxiter=25000 filename="Standard.ufm" entry="Mandelbrot" p_start=0/0 p_power=2/0 p_bailout=128 inside: transfer=none outside: transfer=linear filename="Standard.ucl" entry="Smooth" p_power=2/0 p_bailout=128.0 gradient: smooth=yes rotation=-200 index=171 color=16777215 index=175 color=0 index=-215 color=65535 index=-108 color=0 index=-1 color=16777215 opacity: smooth=no index=0 opacity=255 }
Description: Fractal1 { fractal: title="Fractal1" width=640 height=480 layers=1 credits="rurussell;11/27/2017" layer: caption="Background" opacity=100 mapping: center=-0.5/0 magn=1 formula: maxiter=250 filename="Standard.ufm" entry="Mandelbrot" p_start=0/0 p_power=2/0 p_bailout=128 inside: transfer=none outside: transfer=linear filename="Standard.ucl" entry="Smooth" p_power=2/0 p_bailout=128.0 gradient: smooth=yes rotation=1 index=0 color=16777215 index=141 color=16777215 index=271 color=0 index=293 color=0 index=399 color=512 opacity: smooth=no index=0 opacity=255 }
Description: Created with Ultra Fractal 5.0 2015-08-09-006 { fractal: title="2015-08-09-006" width=640 height=480 layers=1 credits="Rupert Russell;8/9/2015" layer: caption="Background" opacity=100 method=linear mapping: center=-0.4363672225/-0.032258191 magn=0.92369645 formula: maxiter=25000 filename="Standard.ufm" entry="Mandelbrot" p_start=0/0 p_power=2/0 p_bailout=128 inside: transfer=none outside: density=0.1 transfer=arctan repeat=no filename="Standard.ucl" entry="DistanceEstimator" p_power=2.0 gradient: smooth=yes rotation=-78 index=15 color=65535 index=30 color=220 index=53 color=0 index=-347 color=65535 index=66 color=0 index=75 color=255 index=84 color=0 index=92 color=0 index=394 color=0 opaci...
Description: 2015-12-01-001 { fractal: title="2015-12-01-001" width=640 height=480 layers=1 credits="Rupert Russell;12/1/2015" layer: caption="Background" opacity=100 method=multipass mapping: center=-0.5/0 magn=1 formula: maxiter=10000 percheck=off filename="Standard.ufm" entry="Mandelbrot" p_start=0/0 p_power=2/0 p_bailout=128 inside: transfer=none outside: transfer=cuberoot repeat=no filename="Standard.ucl" entry="DistanceEstimator" p_power=2.0 gradient: smooth=yes rotation=-109 index=116 color=0 index=145 color=0 index=160 color=512 index=-103 color=1792 index=-1 color=16777215 opacity: smooth=no index=0 opacity=255 }
Description: // Daniel Shiffman // http://codingtra.in // http://patreon.com/codingtrain // Code for: https://youtu.be/KWoJgHFYWxY // Coding Challenge #30: Phyllotaxis // http://algorithmicbotany.org/papers/abop/abop-ch4.pdf int n = 200010; float c = 8.5; float start = 0; float hu ; float radius; float rrr, ggg, bbb; void setup() { // size(13500, 13500); size(5000, 5000); // colorMode(HSB, 360, 255, 255); background(0); stroke(0); strokeWeight(.5); println("Running"); } // https://raw.githubusercontent.com/CodingTrain/Rainbow-Code/master/challenges/CC_30_Phyllotaxis/CC_30_Phyllotaxis.pde void draw() { noLoop(); translate(width / 2, height / 2); for (int i = 0; i < n; i++) { float a = i *...
Description: // Created with Processing see processing.org // Licensed under Creative Commons Attribution ShareAlike // https://creativecommons.org/licenses/by-sa/3.0 // https://creativecommons.org/licenses/GPL/2.0/ // http://www.redbubble.com/people/rupertrussell // triangles_005_001 // 20170205 PVector a; PVector b; PVector c; float shrink = .9; float grey=0; float len = 27000; // ensure that this is larger thatn the camvas boolean black = true; void setup () { size(13500, 13500); background(255); noLoop(); smooth(); strokeWeight(1); stroke(grey); int size = 13500; a = new PVector(-size, -size, 0); b = new PVector(size, -size, 0); c = new PVector(0, size, 0); } void draw () { translate(width ...
Description: Created with "Processing":http://processing.org/ // Draws a Lissajous figures // 1 April 2011 // http://www.rupert.id.au/tutorials/processing/examples.php float Scale = 1; int screen_width = round(240 * Scale); int screen_height = round(240 * Scale); /* Scale image and reduce by 10 pixels to remove from edge of screen */ int AX = (screen_width/2) - round(10 * Scale); int BX = (screen_height/2) - round(10 * Scale); float a = 1; float b = 1; int counter = 0; int saveCounter = 0; int count = 0; String str_count; String file_name; void setup(){ smooth(); fill(255); strokeWeight(1); // Thin size(screen_width,screen_height); } // Based on Microworlds LOGO code from http://www.mathcats.com/ga...
Description: Terminal Font see also: "Arecibo Message 001":http://rupert.id.au/tutorials/processing/examples/Arecibo_message_001/index.php 00000010101010000000000 00101000001010000000100 10001000100010010110010 10101010101010100100100 00000000000000000000000 00000000000011000000000 00000000001101000000000 00000000001101000000000 00000000010101000000000 00000000011111000000000 00000000000000000000000 11000011100011000011000 10000000000000110010000 11010001100011000011010 11111011111011111011111 00000000000000000000000 00010000000000000000010 00000000000000000000000 00001000000000000000001 11111000000000000011111 00000000000000000000000 11000011000011100011000 10000000100000000010000 11010000110001110011010 11111011111011...
Cute Sterile Processing Tech Appreciation Heart Shorts
by krojervdn
$21 $27
Description: Based on code by Daniel Shiffman "Coding Challenge #2: Menger Sponge Fractal"https://youtu.be/LG8ZK-rRkXo https://youtu.be/LG8ZK-rRkXo youtube:https://www.youtube.com/watch?v=LG8ZK-rRkXo&feature=youtu.be // Daniel Shiffman // http://codingrainbow.com // http://patreon.com/codingrainbow // Code for this video: https://youtu.be/LG8ZK-rRkXo import peasy.*; PeasyCam camera; float a = 0; int frameCounter = 0; ArrayList<Box> sponge; void setup() { size(800, 800, P3D); camera = new PeasyCam(this, 0, 0, 0, 500); // camera.setMinimumDistance(50); // camera.setMaximumDistance(500); // camera.setYawRotationMode(); // like spinning a globe // An array of Box objects sponge = new ArrayList<Box>(); ...
Description: Created with Ultra Fractal 5.04 2015-04-25-006 { fractal: title="2015-04-25-006" width=640 height=480 layers=1 credits="Rupert Russell;4/26/2015" layer: caption="Background" opacity=100 method=multipass mapping: center=0.70811048/0 magn=0.10025885 formula: maxiter=250 percheck=off filename="amm.ufm" entry="Sterling_49" p_Seed=1 f_fn1=sin f_fn2=cos f_fn3=sin f_fn4=cos p_usepixel=yes inside: transfer=none outside: density=0.1 transfer=exp filename="aho.ucl" entry="noodling_3" p_cycle=1 p_epsilon=1E-20 p_argument=yes p_oink=no p_lambda=no gradient: smooth=yes rotation=-24 index=402 color=0 index=37 color=14090234 index=42 color=0 index=63 color=16777215 index=276 color=156 index=-24 color=871628...
Description: /* Draws Pi on a spiral spiral_text_003 based on code by -~=Manoylov AC=~- https://www.openprocessing.org/sketch/168364 Pi from http://www.geom.uiuc.edu/~huberty/math5337/groupe/digits.html Adaped for Redbubble by Rupert Russell 2 July 2018 Code avaiable on Github at https://github.com/rupertrussell/spiralText_004 Artwork available on Redbubble at: https://www.redbubble.com/people/rupertrussell/works/32496057-pi-spiral-55-554-digits */
Description: Created with Ultra Fractal 5 2015-08-03-002 { fractal: title="2015-08-03-002" width=640 height=480 layers=1 credits="Rupert Russell;8/3/2015" layer: caption="Background" opacity=100 mapping: center=-0.5/0.0 magn=1 formula: maxiter=10000 filename="Standard.ufm" entry="SlopeMandel" p_start=0/0 p_power=2/0 p_bailout=1.0E20 p_offset=0.00000001 p_zmode=potential p_xfer=linear p_zscale=1.0 p_zscale2=0.005 p_everyiter=no inside: transfer=none outside: density=0.1 transfer=linear filename="dmj.ucl" entry="dmj-Lyapunov" p_trackvariable="magnitude of z" p_negative="absolute value" p_power=2.0 p_bailout=1E20 p_smooth=no gradient: smooth=yes index=0 color=8716288 index=100 color=16121855 index=200 ...
Description: //Created by Aaron Ti //Terrain Generator using Perlin Noise in 3D int cols, rows; int scl = 25; int w = 3000; int h = 3000; float n = 0.02; float m = 0; float moveS = 0; float moveW = 0; float[][] terrain; void setup() { size(2200, 1100, P3D); cols = w/scl; rows = h/scl; terrain = new float[cols][rows]; } void draw() { float yoff = moveW; for (int y = 0; y < rows; y++) { float xoff = moveS; for (int x =0; x < cols; x++) { terrain[x][y] = map(noise(xoff, yoff), 0, 1, -100, 100); xoff += m; } yoff += m; } /* moveW += n; moveS += n; */ background(0); stroke(255); noFill(); //use mouse to rotate translate(width/2, height/2); rotat...