Waterdeep Socks
Description: Elevate your surroundings with the essence of mystical power, and let the design kindle the spirit of wonder and adventure. Design dedicated to the Gale of Waterdeep, Mystra chosen wizard from Baldur's Gate 3 videogame
Gale, the Legendary Wizard of Waterdeep. Baldur's Gate 3 inspired funart Socks
by MaxDeSanje ⭐⭐⭐⭐⭐
$14 $20
Description: Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast. While it was primarily a farming community, and considered by some to be a mere stopover, the town had great ambitions to grow and be seen as an alternative to their northern neighbor of Waterdeep.
Description: Mithral Hall was a dwarven stronghold beneath Fourthpeak Mountain in the Frost Hills, part of the Spine of the World. It was one of the best known dwarven strongholds in Faerûn. Originally a mithral mine belonging to Clan Battlehammer, this underground town became a safe haven for various dwarf families and even some persons of other races. Mithral Hall had a long history of tragedy and triumph, and was the making and breaking of countless individuals.
Trade 3 Bricks for Emotional Stability Funny Board Game Socks
by Pixel Coated
$14 $20
Description: The Spine of the World was a mountain range that stretched across the northwest region of Faerûn from the Cold Run near the Sea of Moving Ice, to the Ice Spires north of the Silver Marches. Folks all across the lands of the Savage Frontier and the Silver Marches, particularly those in Scornubel, referred to the Spine as "the Wall". On the winter days when the white snow covered faces of the peaks met the iron-gray of the sunless winter sky, it appeared as though the peaks were holding up sky. To others, it simply marked the end of the world as they saw it.
Description: Skullport, also known as the Port of Shadows, was a subterranean city located far below Waterdeep, within the 3rd level of Undermountain known as the Sargauth Level. While rumors of this subterranean domain of villainy persisted throughout the surface world, few of its inhabitants had any knowledge of any points of entry.
Description: The Moonshae Isles were a collection of islands located west of the Sword Coast. Along the coasts, long flat beaches were found. Most lacked sand, and instead comprised pebbles and rocks. Tides were significant among the islands. At low tide, the beaches could be exposed as much as a quarter mile (400 meters) from the waterline. At high tide, the water line could rise up to 10 feet. During storms, the beaches were battered by waves. The coastlines of the islands were dotted with bays and coves, where ships could find a safe harbor from the harsh northern seas.
Description: Mirabar was a mining city of great wealth located on the Sword Coast. As of 1368 DR it was the richest city north of Waterdeep. In 1370 DR, the city was occupied by 1600 shield dwarves who lived underground near to their workshops, which produced metal goods for export in the region and beyond. The humans above cooperated with the dwarves to handle the mining, move the ore to market, and defend the city against magical threats. Mirabar was ruled by a hereditary marchion, but the true power was in an elected assembly called the Council of Sparkling Stones, a mixed dwarven and human group that met once a year to determine production quotas and whether or not to threaten current clients with reduced output.