Imaginary Worlds is a bi-weekly podcast hosted by Eric Molinsky about sci-fi and other fantasy genres -- how we create them and why we suspend our disbelief.
Imaginary Worlds is a bi-weekly podcast hosted by Eric Molinsky about sci-fi and other fantasy genres -- how we create them and why we suspend our disbelief.
Tags:
imaginary worlds, podcasting, podcasts, popculture, sci fi
Imaginary Worlds is a bi-weekly podcast hosted by Eric Molinsky about sci-fi and other fantasy genres -- how we create them and why we suspend our disbelief.
Imaginary Worlds is a bi-weekly podcast hosted by Eric Molinsky about sci-fi and other fantasy genres -- how we create them and why we suspend our disbelief.
Spaceman steps forth into the multiverse to explore and bring back entire worlds for our attention. This piece is fan art for Eric Molinsky's kick-ass podcast Imaginary Worlds — a show about how we create them and why we suspend our disbelief.
Ep. 61 - In celebration of Will Eisner's centennial, a live panel discussion on how Eisner redefined comics as an art form, and became the "father of the graphic novel."
WILL EISNER and THE SPIRIT are Registered Trademarks of Will Eisner Studios,
Inc. Used with Permission.
Tags:
spirit, the spirit, graphic novel, eisner, comics
Magic: The Gathering has a deep mythology about an infinite number of parallel worlds. As Magic celebrates its 25th anniversary, I look at why this handheld card game has survived the onslaught of competition from digital games, and how the designers at Wizards of the Coast create a sense of story and worldbuilding within a non-sequential card game.
Tags:
math, worldbuilding, mythology, mtg, card game
Ep. 50 - J.R.R. Tolkien spent decades mapping out Middle-earth on graph paper because everything had to be invented from scratch. Many of his maps weren't even published until after he died, but today's fantasy cartographers owe a great debt to his work.
Ep. 24 - I never played Dungeons & Dragons as a kid, but after reading so many interviews with creative people who credit D&D with their success, I began to wonder what I missed out on -- and whether it's too late to figure it out.
Tags:
gaming, roleplay, storytelling, tabletop, dungeons and dragons
Imagine you're a New Yorker in the mid 22nd century. You have to deal with all sorts of headaches like traffic jams on the East River or brownstones collapsing into the canals. People think you're crazy to live in this Super Venice, but you wouldn't want to be anywhere else. That's the world Kim Stanley Robinson imagines in his latest novel New York 2140.
Tags:
new york, 2140, cityscape, flood, climate change
Jim built a full body Godzilla suit. He and his brother Ron tell the story of how becoming Godzilla turned out to be much trickier than they anticipated.
Wonder Woman was created by psychologist William Moulton Marston, who tapped into long forgotten utopian feminist fiction while adding a few twists of his own.
Whether you're running the seven kingdoms or flying to Mars -- you have to figure out how to pay for everything. Many economists are fans of sci-fi because those worlds take economics models to an extreme, especially when its comes to the issue of scarcity vs. abundance.
EVE Online is a massive multi-player online role playing game, a galaxy where you build space ships, form alliances and go to war. The war stories of EVE players are remarkable, like the Bloodbath of B-R5RB, where over $350,000 worth of digital spaceships were destroyed in a single day.
Superhero costumes used to be stand alone works of fashion that over time became dated or cringe-worthy. But lately, movie and TV superhero costumes have been looking good -- with fewer complaints from the fans.