Neverwinter T-Shirts
Description: Neverwinter, also known as the City of Skilled Hands and the Jewel of the North, was a bustling, cultured, and cosmopolitan city-state in northwest Faerûn. Neverwinter was regarded by Volo as the most cosmopolitan and civilized city in all of Faerûn. The city was a member in good standing of the Lords' Alliance. Known for its craftsfolk and gardeners, the city's multi-colored-glass lamps, precision water clocks, exquisite jewelry, and magnificent gardens ensured the warm winters were colorful and the summers were rich with fresh fruit.
Description: Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerûn. It was a truly marvelous cosmopolitan city of great culture that attracted the most talented artisans, artists, and scholars from across the Realms, as well as a commercial hub for financial interests along the coast and beyond. It was one of if not the most powerful and influential member-states of the Lords' Alliance, the coalition of nations and city-states that sought to maintain order along the Sword Coast and the North.
Description: Mithral Hall was a dwarven stronghold beneath Fourthpeak Mountain in the Frost Hills, part of the Spine of the World. It was one of the best known dwarven strongholds in Faerûn. Originally a mithral mine belonging to Clan Battlehammer, this underground town became a safe haven for various dwarf families and even some persons of other races. Mithral Hall had a long history of tragedy and triumph, and was the making and breaking of countless individuals.
Description: The Moonshae Isles were a collection of islands located west of the Sword Coast. Along the coasts, long flat beaches were found. Most lacked sand, and instead comprised pebbles and rocks. Tides were significant among the islands. At low tide, the beaches could be exposed as much as a quarter mile (400 meters) from the waterline. At high tide, the water line could rise up to 10 feet. During storms, the beaches were battered by waves. The coastlines of the islands were dotted with bays and coves, where ships could find a safe harbor from the harsh northern seas.
Description: The Sword Coast, also nicknamed the Empty Lands, was the region in western Faerûn that lay along the coast of the Sea of Swords and extended inward into to the vale. The Sword Coast was an expansive tract of wilderness, dotted with independent cities and overrun by bands of monstrous creatures, that some saw as merely a place through which you had to travel in order to reach an actual meaningful destination.
Description: Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerûn. It was a truly marvelous cosmopolitan city of great culture that attracted the most talented artisans, artists, and scholars from across the Realms, as well as a commercial hub for financial interests along the coast and beyond. It was one of if not the most powerful and influential member-states of the Lords' Alliance, the coalition of nations and city-states that sought to maintain order along the Sword Coast and the North.
Description: The Spine of the World was a mountain range that stretched across the northwest region of Faerûn from the Cold Run near the Sea of Moving Ice, to the Ice Spires north of the Silver Marches. Folks all across the lands of the Savage Frontier and the Silver Marches, particularly those in Scornubel, referred to the Spine as "the Wall". On the winter days when the white snow covered faces of the peaks met the iron-gray of the sunless winter sky, it appeared as though the peaks were holding up sky. To others, it simply marked the end of the world as they saw it.
Description: Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast. While it was primarily a farming community, and considered by some to be a mere stopover, the town had great ambitions to grow and be seen as an alternative to their northern neighbor of Waterdeep.
Description: The Sunset Mountains were a pair of mountain ranges separated by the Far Hills. Together with the Far Hills, they formed a high, almost impenetrable barrier between the Eastern and Western Heartlands, as well as forming the eastern edge of Sunset Vale. These mountains were home to a large number of tribes and humanoids. Some dwarven clans also lived in this region. Many of these dwarves traded in the town of Easting.
Description: Skullport, also known as the Port of Shadows, was a subterranean city located far below Waterdeep, within the 3rd level of Undermountain known as the Sargauth Level. While rumors of this subterranean domain of villainy persisted throughout the surface world, few of its inhabitants had any knowledge of any points of entry.
Description: Mirabar was a mining city of great wealth located on the Sword Coast. As of 1368 DR it was the richest city north of Waterdeep. In 1370 DR, the city was occupied by 1600 shield dwarves who lived underground near to their workshops, which produced metal goods for export in the region and beyond. The humans above cooperated with the dwarves to handle the mining, move the ore to market, and defend the city against magical threats. Mirabar was ruled by a hereditary marchion, but the true power was in an elected assembly called the Council of Sparkling Stones, a mixed dwarven and human group that met once a year to determine production quotas and whether or not to threaten current clients with reduced output.