Underdark Tapestries
Description: An excellent gift for folks that love Dungeons and Dragons, the Underdark, and the duergar and drow.
Underdark Tourism Poster V2 - Travel D&D Tapestry
by Cursed Content
$23 $30
Description: The Underdark was the enormous system of subterranean caves, caverns, and tunnels located beneath the surface of Abeir-Toril. The Underdark was not one giant cavern under Faerûn, but rather many huge networks of caverns and caves. As a result, it was not always possible to travel from one end of the Underdark to the other.
Underdark Tourism Poster - Faerun Sword Coast D&D Art Tapestry
by Cursed Content
$23 $30
Scary Stories Underdark - Azhmodai 2019 Tapestry
by Azhmodai
$23 $30
Description: Visit the Underdark — Pack Extra Torches & Trust No One! 🕯️🍄 Explore stunning subterranean vistas and towering bioluminescent mushroom groves! Book your guided excursion into the depths of the underground realm. Classic 1930s WPA-style national park travel poster featuring deep glowing cavern landscapes, geometric stalagmites, and bold retro tourism typography. Perfect gift for Dungeon Masters, cavern explorers, and tabletop RPG players! Looks phenomenal on art prints, framed posters, canvas prints, tapestries, and t-shirts. 🎲 Plan your next fantasy getaway.
Visit The Underdark - Vintage Travel Poster RPG Wall Art Tapestry
by Dice_Goblin_Studio
$23 $30
Description: A tribute to the iconic City of Spiders. Deep beneath the surface, the glowing bioluminescence and jagged spires of this drow metropolis hold a dark allure for any seasoned adventurer. Perfect for those who prefer the lore of the deep.
Menzoberranzan - Subterranean City of the Dark Elves Tapestry
by Context Merch
$23 $30
Description: Take a trip down to the deepest, most dangerous levels of the subterranean realm! Featuring melting, groovy retro bubble typography and glowing crystal caverns, this psychedelic graphic brings vintage 70s rock vibes to dark fantasy tabletop lore.
Deep Underdark - Psychedelic Retro RPG Design Tapestry
by Dice_Goblin_Studio
$23 $30
Description: Mithral Hall was a dwarven stronghold beneath Fourthpeak Mountain in the Frost Hills, part of the Spine of the World. It was one of the best known dwarven strongholds in Faerûn. Originally a mithral mine belonging to Clan Battlehammer, this underground town became a safe haven for various dwarf families and even some persons of other races. Mithral Hall had a long history of tragedy and triumph, and was the making and breaking of countless individuals.
Description: Neverwinter, also known as the City of Skilled Hands and the Jewel of the North, was a bustling, cultured, and cosmopolitan city-state in northwest Faerûn. Neverwinter was regarded by Volo as the most cosmopolitan and civilized city in all of Faerûn. The city was a member in good standing of the Lords' Alliance. Known for its craftsfolk and gardeners, the city's multi-colored-glass lamps, precision water clocks, exquisite jewelry, and magnificent gardens ensured the warm winters were colorful and the summers were rich with fresh fruit.
Description: The Sword Coast, also nicknamed the Empty Lands, was the region in western Faerûn that lay along the coast of the Sea of Swords and extended inward into to the vale. The Sword Coast was an expansive tract of wilderness, dotted with independent cities and overrun by bands of monstrous creatures, that some saw as merely a place through which you had to travel in order to reach an actual meaningful destination.
Drizzt Do'Urden and Bruenor Battlehammer Tapestry
by GERTO STOR
$23 $30
Description: Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerûn. It was a truly marvelous cosmopolitan city of great culture that attracted the most talented artisans, artists, and scholars from across the Realms, as well as a commercial hub for financial interests along the coast and beyond. It was one of if not the most powerful and influential member-states of the Lords' Alliance, the coalition of nations and city-states that sought to maintain order along the Sword Coast and the North.
Everyone Dies It Is How One Lives that Matters Drizzt Do'Urden Drow Fighter Tapestry
by GERTO STOR
$23 $30
Description: Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast. While it was primarily a farming community, and considered by some to be a mere stopover, the town had great ambitions to grow and be seen as an alternative to their northern neighbor of Waterdeep.
Description: "Shocking and uncouth black things with smooth, oily, whale-like surfaces, unpleasant horns that curved inward toward each other, bat wings whose beating made no sound, ugly prehensile paws, and barbed tails that lashed needlessly and disquietingly. And worst of all, they never spoke or laughed, and never smiled because they had no faces at all to smile with, but only a suggestive blankness where a face ought to be. All they ever did was clutch and fly and tickle; that was the way of night-gaunts." -H.P. Lovecraft, The Dream-Quest of Unknown Kadath
Description: Mithral Hall was a dwarven stronghold beneath Fourthpeak Mountain in the Frost Hills, part of the Spine of the World. It was one of the best known dwarven strongholds in Faerûn. Originally a mithral mine belonging to Clan Battlehammer, this underground town became a safe haven for various dwarf families and even some persons of other races. Mithral Hall had a long history of tragedy and triumph, and was the making and breaking of countless individuals.
Description: Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerûn. It was a truly marvelous cosmopolitan city of great culture that attracted the most talented artisans, artists, and scholars from across the Realms, as well as a commercial hub for financial interests along the coast and beyond. It was one of if not the most powerful and influential member-states of the Lords' Alliance, the coalition of nations and city-states that sought to maintain order along the Sword Coast and the North.
Description: The Moonshae Isles were a collection of islands located west of the Sword Coast. Along the coasts, long flat beaches were found. Most lacked sand, and instead comprised pebbles and rocks. Tides were significant among the islands. At low tide, the beaches could be exposed as much as a quarter mile (400 meters) from the waterline. At high tide, the water line could rise up to 10 feet. During storms, the beaches were battered by waves. The coastlines of the islands were dotted with bays and coves, where ships could find a safe harbor from the harsh northern seas.
Description: "Shocking and uncouth black things with smooth, oily, whale-like surfaces, unpleasant horns that curved inward toward each other, bat wings whose beating made no sound, ugly prehensile paws, and barbed tails that lashed needlessly and disquietingly. And worst of all, they never spoke or laughed, and never smiled because they had no faces at all to smile with, but only a suggestive blankness where a face ought to be. All they ever did was clutch and fly and tickle; that was the way of night-gaunts." -H.P. Lovecraft, The Dream-Quest of Unknown Kadath
Bregan D'aerthe Our House is Darkness Tapestry
by GERTO STOR
$23 $30