Prices increase in
-- H
-- M
-- S
Up to 40% Off Sitewide
Shop Now
Cover image
Profile image
Florence

Magnets

XXI — The World: Where the Beams Return Magnet

Description: The World completes a journey by making its ending also the beginning. Six beams converge on a central black tower, yet one turns back into the original desert footprint, so the closed world exists through a paradoxical return.

Tags: cyclic journey, dark tower, kirigami, roland, rose

XXI — The World: Where the Beams Return Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Different Ages, Same Moment Magnet

Description: Seven companions from different eras are joined by a single continuous motion. Stone, fabric, vegetation and machinery fold into one another, making time visible through the materials between characters instead of through numbered portals or a circle of portraits.

Tags: adventure ink, interlocking eras, material transformation, role playing ensemble, time travel party

Different Ages, Same Moment Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Safety on Board: Upright Is the Wrong Way Magnet

Description: In a sea between worlds, the normal anti-capsize instruction points in the wrong direction. A black-sailed ship rotates through the horizon, turning sunset above the water into sunrise below it. The prohibited icon is the perfectly upright ship missing its crossing, while the three steps explain the film's impossible escape without reducing the design to a pirate emblem.

Tags: black sails, fictional safety card, ghost ship, nautical en, sunset crossing

Safety on Board: Upright Is the Wrong Way Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Nothing to Offer but Company Magnet

Description: A large faceted mask and two empty, angular palms frame an offer with nothing to exchange. The deep plum material supplies the silent figure, while the open gap between the hands carries the idea of company.

Tags: deep plum ground, empty hands, faceted mask, negative body, open gesture

Nothing to Offer but Company Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

XX — Judgement: The Road Has Two Dreams Magnet

Description: Judgement is a call heard differently by the survivors of the same catastrophe. One sleeper's dream splits into two mutually exclusive routes: a generous field and a distant city controlled by darkness.

Tags: captain tripps, dreams, judgement, mo, mother abagail

XX — Judgement: The Road Has Two Dreams Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Where the Road Begins Magnet

Description: A group that believes it must follow a distant road discovers that the road is made by its own overlapping shadows. Dorothy and her three companions occupy one vivid central portrait while their joined silhouette turns into a winding yellow path at the edges.

Tags: chal, found courage, four character portrait, oz companions, shadow metamorphosis

Where the Road Begins Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Safety on Board: Keep the Way Home Open Magnet

Description: A fishing-boat safety card identifies the most avoidable danger aboard: the captain destroying the way to call for help. An intact radio signal visually connects the tiny boat to shore while a much larger shark mass sits beneath it. The barred baseball bat turns a familiar nautical manual into a precise warning about obsession cutting its own lifeline.

Tags: broken communication, distress radio, fictional safety card, fishing boat, jaws

Safety on Board: Keep the Way Home Open Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Nothing Left to Prove Magnet
Main Tag:  

Description: Two blunt horn stumps interrupt what could have been a crown of spikes. Heavy charcoal brows and a squared beard frame an unprinted red face: the missing height, not an added weapon, carries the character's defiance.

Tags: broad brow, charcoal ink, cut geometry, filed horns, frontal head

Nothing Left to Prove Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

XIX — The Sun: Four Shadows, One Summer Magnet

Description: The Sun is not eternal happiness but the fleeting clarity of being young together. Four boys crossing a railroad trestle generate a great fan of light: railway sleepers turn into sun rays around them.

Tags: friendship, railroad, stand by me, stephen king, summer

XIX — The Sun: Four Shadows, One Summer Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Weather Runs in the Family Magnet

Description: Five estranged siblings gather beneath one inside-out umbrella. Their conflicting attempts to straighten its ribs make those ribs resemble the hands of a broken clock. The family cannot control the storm, but their improvised shelter exists because everyone keeps holding on.

Tags: broken clock, full bodies, linocut, siblings, supernatural family

Weather Runs in the Family Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Safety on Board: Please Do Not Sit on the Crew Magnet

Description: An improbability-drive safety card handles a seating problem no airline has anticipated: the seat may still be a passenger. A receiving-bay diagram tracks two people becoming sofas and returning to human form, while a normal seating pictogram suddenly becomes the prohibited action. The humor comes from misclassifying living travelers as furniture, not from random cosmic decoration.

Tags: fictional safety card, hitchhikers guide to the galaxy, improbable travel, retro futurism, seat

Safety on Board: Please Do Not Sit on the Crew Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Night, Not Nightmare Magnet

Description: Two broad polygonal green eyes make the dark creature feel curious rather than threatening. A few angular ear-fin and muzzle planes reveal a dragon while the black material remains the whole unprinted head.

Tags: black material, broad angular muzzle, broad pupils, ear fins, f

Night, Not Nightmare Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

XVIII — The Moon: The Grin Hidden in the Map Magnet

Description: The Moon shows the invisible nightmare beneath an apparently ordinary town. A technical street map of Derry seems neutral until its sewer branches form the negative-space suggestion of a smile.

Tags: balloon, derry, it, losers club, map

XVIII — The Moon: The Grin Hidden in the Map Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Three Against the Deep Magnet

Description: Three distinct figures on one precariously pitched fishing boat confront the unseen weight beneath the water. A single dark angular shark mass changes the sea into a threat, while rough-cut 1970s engraving gives the human trio urgency and scale.

Tags: 1970s cinema, fishing boat, ocean swell, relief prin, shark thriller

Three Against the Deep Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Safety on Board: Passengers Are Not Spare Parts Magnet

Description: A train safety card becomes an act of refusal rather than an obedient operating manual. Beneath the monumental engine, a missing mechanical component has been replaced by the silhouette of a small passenger. The prohibited diagram rejects that substitution, while the three panels trace recognition, stoppage and removal from the mechanism. The tone is sober: survival must not turn people into consumables.

Tags: dystopian train, engine cutaway, fictional safety card, human dignity, mechanical replacement
More Teeth Than Face Magnet

Description: The grin grows wider than the eyes can contain. Pale teeth and stretched eye patches imply a black face that is never printed; generous black channels keep the appetite open to the surrounding material instead of sealing it inside a badge.

Tags: angular geometry, black material, broad fangs, open mou, pale ink

More Teeth Than Face Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

XVII — The Star: A Horizon Through Stone Magnet

Description: The Star is the smallest possible opening in a seemingly absolute wall. A rock hammer removes one star-shaped pocket of brick; through it appears a calm sea horizon impossibly distant from the prison.

Tags: hope, horizon, prison wall, rock hammer, scratchboa

XVII — The Star: A Horizon Through Stone Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

The Seam Does Not Hold Magnet

Description: Four people from opposite sides of a divided city physically carry its broken seam. A jagged junction of paint, metal and cloth runs through their touching postures; the city is visually stitched together and pulled apart at the same instant.

Tags: character confl, fractured sisterhood, hextech geometry, piltover, stencil collage

The Seam Does Not Hold Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Under One Moon Magnet

Description: Transformation keepsakes and two small guardian cats group into a generous heart-shaped cluster. Wands, ribbons, a compact, stars and lunar charms remain separate flat icons, letting friendship determine the outer shape instead of forming one enormous crescent.

Tags: crescent compact, frien, guardian cats, magical girl, moon charm

Under One Moon Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Safety on Board: The Door That Matters Magnet

Description: A freighter safety card makes one closed door more important than the entire ship. An enlarged airlock section separates the returning, infected crew from the occupied interior, while a hand reaching for the override becomes the forbidden action. The danger is not an abstract monster warning: it is the human decision to remove the only remaining barrier.

Tags: airlock diagram, containment barrier, fictional safety card, huma, industrial spacecraft

Safety on Board: The Door That Matters Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Moonlight Held in Place Magnet

Description: Twin buns, a centered tiara and a calm gaze create an instantly readable front-facing heroine sign. The pale support fills the face and open channels, while the navy print carries the hair structure and the minimal facial accents.

Tags: cream ground, frontal portrait, lunar heroine, magical girl, navy ink

Moonlight Held in Place Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

XVI — The Tower: The Crown Falls Up Magnet

Description: The Tower is a high-school hierarchy collapsing under the violence it helped create. A prom crown and a blood bucket become the apex of a tower made from school folding chairs, while telekinetic force breaks the tower upward.

Tags: brush ink, bucket, carrie, crown, humiliation

XVI — The Tower: The Crown Falls Up Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

The Horse Everyone Hears Magnet

Description: Four medieval would-be heroes stand in a proud, compact group while the servant's two coconut halves produce the only suggestion of a galloping horse. The horse exists solely as noisy negative space: heroic visual rhetoric undercut by an absurd everyday prop.

Tags: absurd medieval comedy, coconut hooves, graal, illuminated marginalia, imaginary horse

The Horse Everyone Hears Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Time Never Travels Straight Magnet

Description: An upright time vortex takes shape through separate, flat travel emblems, not through parts of a police box. A small blue box, a sonic tool, an unnumbered clock and companion keepsakes drift through the same gentle spiral; their spacing creates the larger time-current silhouette.

Tags: blue police box, bow tie, clock face, companion scarf, console rotor

Time Never Travels Straight Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Safety on Board: Almost Is Not Docked Magnet

Description: An orbital safety card enlarges a tiny docking error until it becomes the most important feature on the page. The ring-shaped station and its approaching shuttle appear nearly aligned, but a deliberately incomplete coupling ring exposes the gap between contact and a seal. The forbidden pictogram opens the hatch across that gap: almost connected is still open to space.

Tags: ae, docking collar, fictional safety card, incomplete connection, orbital station

Safety on Board: Almost Is Not Docked Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Last to Leave Magnet
Main Tag:  

Description: The cat's angular stripes disappear before its grin does. A broad, intact smile dominates the close-up while a few ear and tail fragments let the rose material become both missing fur and the space left behind.

Tags: curled tail, interrupted stripes, lingering smile, negative space, playful ab

Last to Leave Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

XV — The Devil: The Price Tag Has No Price Magnet

Description: The Devil needs no horns or literal chains: a single irresistible object in a shop window takes possession of a whole town. Its price-tag string twists the neighbors' houses together until none can move independently.

Tags: bargain, baseball card, castle rock, devil, needful things

XV — The Devil: The Price Tag Has No Price Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

The Expedition Turns Magnet

Description: Four opposed personalities meet on a broken temple staircase: an adventurer, a defiant companion, a local excavator and an elegant rival. The diagonal cascade of sandstone, whip and torchlight creates the feel of a 1930s adventure serial without reproducing its famous poster.

Tags: 1930s pulp, 1980s adventure cinema, desert excavation, fedora adventurer, temple steps

The Expedition Turns Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

The World Is Looking Back Magnet
Main Tag:  

Description: Two arcs of separate clues give the appearance of a watchful eye. A red capsule floats in its open pupil, surrounded by a handset, dark glasses and a bent spoon. The eye is suggested entirely by the arrangement of icons, not drawn around them.

Tags: analog telephone, bent spoon, bin, dark sunglasses, digital glyphs

The World Is Looking Back Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Safety on Board: Save a Drink for the Ship Magnet

Description: The refreshments and the emergency propulsion system share the same supply. A lion-prowed sailing ship is connected to cola storage, a tempting drinking straw and the stern burst mechanism. The prohibited icon makes the mistake instantly visible: a passenger finishing the ship's escape fuel. The safe sequence keeps the drink aboard long enough for the whole vessel to leap away.

Tags: cola propulsion, emergency escape, fictional safety card, fuel reserve, lion prowed ship

Safety on Board: Save a Drink for the Ship Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Calm Under the Crest Magnet

Description: A bright cyan crest, faceted ear housings and a calm open face reveal a helmet supplied mostly by the blue material. The close frontal mark keeps the friendly hero proportions while reducing the head to a few decisive planes.

Tags: blue ground, classic game hero, cyan ink, few vertex geometr, game hero

Calm Under the Crest Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

XIV — Temperance: From Tremor to Touch Magnet

Description: Temperance is the hard-won change from self-destruction to service. One adult hand is drawn in two conflicting states: the unsteady hand that clung to a bottle and the steady hand that comforts a dying stranger.

Tags: caregiving, dan torrance, doctor sleep, hospice, shining

XIV — Temperance: From Tremor to Touch Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

The Compass Must Stay Dry Magnet

Description: Four pirates lean in opposing directions on a deck tilting under a huge wave, yet all work to hold one battered compass level. The compass is small and central; their whole-body counterweights create the unlikely moment of balance while wind and rigging surge around them.

Tags: compass, deck, full figures, maritime brush prin, pirates of the caribbean

The Compass Must Stay Dry Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

The Long Way Is a Loop Magnet
Main Tag:  

Description: Testing-chamber pictograms trace a bold sideways-eight silhouette: two colored portal ovals sit in the loops while a cube, turret, button and boots suggest an endless route. The test device is absent; the geometry of its consequences becomes the graphic.

Tags: companion cube, floor switch, infinity loop, long fall boots, portal pair

The Long Way Is a Loop Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Safety on Board: Keep the Engine Burning Magnet

Description: The fire that a normal passenger would extinguish is the very thing keeping this vehicle together. A walking castle is drawn as a mechanical organism whose rooms depend on one tiny hearth flame. The forbidden bucket threatens both the engine and the architecture, while the instruction panels treat tending a household fire as essential transport maintenance.

Tags: archit, enchanted machinery, fictional safety card, hearth care, living engine

Safety on Board: Keep the Engine Burning Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

A Window in the Armor Magnet
Main Tag:  

Description: One bright green visor makes an otherwise unprinted crimson helmet appear. Broken green seams suggest the armor without enclosing it, turning the material itself into the protective shell.

Tags: broken contour, compact sym, crimson ground, geometric helmet, green visor

A Window in the Armor Magnet

$3.75 $4.75

for
-- days
--
:
--
:
--

Cart Preview (0)

Kids Apparel

Accessories

Home Goods

Sort & Filter